La Gamificación como estrategia de Interculturalidad en el aula en el colegio Tom Adams IED sede B J.M.

dc.contributor.advisorVelandia Mesa, Cristian Oswaldo
dc.contributor.authorOvalle Rojas, Lizeth Tatiana
dc.contributor.authorValderrama Vela, Ericka Jazmin
dc.date.accessioned2023-07-11T14:19:18Z
dc.date.available2023-07-11T14:19:18Z
dc.date.issued2023
dc.description.abstractActualmente en la educación colombiana se teje una red de culturas entre los estudiantes que comparten las aulas de clase y los que hacen parte de los diferentes lugares del territorio colombiano, así mismo, se cuenta con la presencia y participación de estudiantes extranjeros( del territorio venezolano), quienes se vincularon a las instituciones educativas de nuestro país, y traen consigo una cultura, unas tradiciones particulares, manejan su jerga y acento al hablar, siendo identificados fácilmente por sus raíces culturales, contamos con estudiantes indígenas y estudiantes de los diferentes territorios de nuestro país Colombia. Es así como partiendo de dicha situación, se centró la investigación y cuyo objetivo principal es identificar los factores asociados a la gamificación como estrategia para el reconocimiento del otro, la vivencia de valores, las relaciones basadas en el respeto y la tolerancia entre los estudiantes del Colegio Tom Adams, sede B, JM, permitiendo el fomento de la interculturalidad en el aula y promoviendo la valoración y el respeto por las diferencias culturales, así como el reconocimiento de las similitudes que nos unen como seres humanos. Se busca crear un ambiente inclusivo en el que cada estudiante se sienta valorado y pueda desarrollar su identidad cultural de manera positiva. Además, se busca promover el respeto, la tolerancia y la empatía hacia otras culturas, cultivando habilidades interculturales que serán valiosas en su vida personal y profesional, realizando un análisis detallado de las problemáticas, necesidades y oportunidades que se presentan en el aula. La interculturalidad no solo se trata de conocer e identificar las diferentes culturas presentes en el aula, sino también de fomentar la comunicación y el diálogo intercultural. Se busca que los estudiantes aprendan a escuchar y comprender las perspectivas y experiencias de otros, promoviendo así la empatía y la tolerancia. No se trata solo de agregar contenidos sobre diferentes culturas, sino de crear un ambiente en el que los estudiantes se sientan valorados y donde puedan compartir sus propias experiencias culturales, es allí donde por medio de la gamificación como estrategia nos acercamos a la formación en valores y el reconocimiento del otro. Este proyecto busca crear un ambiente inclusivo y enriquecedor donde los estudiantes puedan valorar y celebrar la diversidad cultural, promoviendo así la convivencia pacífica y el entendimiento mutuo, partiendo de actividades de gamificación que conllevaron al reconocimiento del otro y a la formación en valores.spa
dc.description.abstractenglishCurrently in Colombian education a network of cultures is woven between the students who share the classrooms and those who are part of the different places of the Colombian territory, likewise, there is the presence and participation of foreign students (from the Venezuelan territory), who were linked to the educational institutions of our country, and they bring with them a culture, particular traditions, they handle their jargon and accent when speaking, being easily identified by their cultural roots, we have indigenous students and students from the different territories of our country Colombia. This is how, based on this situation, the research focused and whose main objective is to identify the factors associated with gamification as a strategy for the recognition of the other, the experience of values, relationships based on respect and tolerance among the students of the Tom Adams School, headquarters B, JM, allowing the promotion of interculturality in the classroom and promoting the appreciation and respect for cultural differences, as well as the recognition of the similarities that unite us as human beings. It seeks to create an inclusive environment in which each student feels valued and can develop their cultural identity in a positive way. In addition, it seeks to promote respect, tolerance and empathy towards other cultures, cultivating intercultural skills that will be valuable in their personal and professional lives, making a detailed analysis of the problems, needs and opportunities that arise in the classroom. Interculturality is not only about knowing and identifying the different cultures present in the classroom, but also about fostering intercultural communication and dialogue. It seeks that students learn to listen and understand the perspectives and experiences of others, thus promoting empathy and tolerance. It is not only about adding content about different cultures, but about creating an environment in which students feel valued and where they can share their own cultural experiences, it is there where through gamification as a strategy we approach the formation in values and the recognition of the other. This project seeks to create an inclusive and enriching environment where students can value and celebrate cultural diversity, thus promoting peaceful coexistence and mutual understanding, based on gamification activities that led to the recognition of the other and the formation of values. SUMMARY Currently in Colombian education a network of cultures is woven between the students who share the classrooms and those who are part of the different places of the Colombian territory, likewise, there is the presence and participation of foreign students (from the Venezuelan territory), who were linked to the educational institutions of our country, and they bring with them a culture, particular traditions, they handle their jargon and accent when speaking, being easily identified by their cultural roots, we have indigenous students and students from the different territories of our country Colombia. This is how, based on this situation, the research focused and whose main objective is to identify the factors associated with gamification as a strategy for the recognition of the other, the experience of values, relationships based on respect and tolerance among the students of the Tom Adams School, headquarters B, JM, allowing the promotion of interculturality in the classroom and promoting the appreciation and respect for cultural differences, as well as the recognition of the similarities that unite us as human beings. It seeks to create an inclusive environment in which each student feels valued and can develop their cultural identity in a positive way. In addition, it seeks to promote respect, tolerance and empathy towards other cultures, cultivating intercultural skills that will be valuable in their personal and professional lives, making a detailed analysis of the problems, needs and opportunities that arise in the classroom. Interculturality is not only about knowing and identifying the different cultures present in the classroom, but also about fostering intercultural communication and dialogue. It seeks that students learn to listen and understand the perspectives and experiences of others, thus promoting empathy and tolerance. It is not only about adding content about different cultures, but about creating an environment in which students feel valued and where they can share their own cultural experiences, it is there where through gamification as a strategy we approach the formation in values and the recognition of the other. This project seeks to create an inclusive and enriching environment where students can value and celebrate cultural diversity, thus promoting peaceful coexistence and mutual understanding, based on gamification activities that led to the recognition of the other and the formation of values.eng
dc.description.degreelevelMaestríaspa
dc.description.degreenameMagíster en Educación Inclusiva e Interculturalspa
dc.description.sponsorshipUniversidad El Bosquespa
dc.description.sponsorshipColegio Tom Adams IED Sede B J.Mspa
dc.format.mimetypeapplication/pdf
dc.identifier.instnameinstname:Universidad El Bosquespa
dc.identifier.reponamereponame:Repositorio Institucional Universidad El Bosquespa
dc.identifier.repourlrepourl:https://repositorio.unbosque.edu.co
dc.identifier.urihttps://hdl.handle.net/20.500.12495/10954
dc.language.isospa
dc.publisher.facultyFacultad de Educaciónspa
dc.publisher.grantorUniversidad El Bosquespa
dc.publisher.programMaestría en Educación Inclusiva e Interculturalspa
dc.rights.accessrightsinfo:eu-repo/semantics/closedAccess
dc.rights.accessrightshttps://purl.org/coar/access_right/c_14cb
dc.rights.localAcceso cerradospa
dc.subjectGamificaciónspa
dc.subjectInterculturalidadspa
dc.subjectSegregaciónspa
dc.subjectValoresspa
dc.subjectAceptación del otrospa
dc.subject.ddc370
dc.subject.keywordsGamificationspa
dc.subject.keywordsInterculturalityspa
dc.subject.keywordsSegregationspa
dc.subject.keywordsValuesspa
dc.subject.keywordsAcceptance of the otherspa
dc.titleLa Gamificación como estrategia de Interculturalidad en el aula en el colegio Tom Adams IED sede B J.M.spa
dc.title.translatedGamification as a strategy of Interculturality in the classroom at the Tom Adams IED school headquarters B J.M.spa
dc.type.coarhttps://purl.org/coar/resource_type/c_7a1f
dc.type.coarversionhttps://purl.org/coar/version/c_ab4af688f83e57aa
dc.type.driverinfo:eu-repo/semantics/masterThesis
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersion
dc.type.localTesis/Trabajo de grado - Monografía - Maestría

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