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dc.contributor.authorFeijoo Garcia, Pedro Guillermo
dc.contributor.authorDe la Rosa, Fernando
dc.date.accessioned2019-08-21T13:20:22Z
dc.date.available2019-08-21T13:20:22Z
dc.identifier.issn1868-8799spa
dc.identifier.urihttp://hdl.handle.net/20.500.12495/1642
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.publisherInternational Journal of Emerging Technologies in Learningspa
dc.relation.ispartofseriesInternational Journal of Emerging Technologies in Learning, 1868-8799, Vol. 11, num, 12, 2016, p. 45- 53spa
dc.relation.urihttps://online-journals.org/index.php/i-jet/article/view/6004spa
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.titleRoBlock – web app for programming learningspa
dc.typearticlespa
dc.type.localartículospa
dc.subject.keywordsProgramming learningspa
dc.subject.keywordsProgramming teachingspa
dc.subject.keywordsE-Roboticsspa
dc.identifier.doihttps://doi.org/10.3991/ijet.v11i12.6004spa
dc.subject.armarcComputación semánticaspa
dc.subject.armarcEducaciónspa
dc.subject.armarcEnseñanza programadaspa
dc.type.hasversioninfo:eu-repo/semantics/publishedVersion
dc.publisher.journalInternational Journal of Emerging Technologies in Learningspa
dc.identifier.instnameinstname:Universidad El Bosquespa
dc.identifier.reponamereponame: Repositorio Institucional Universidad El Bosquespa
dc.identifier.repourlrepourl:https://repositorio.unbosque.edu.cospa
dc.description.abstractenglishOne of the major challenges related to teaching programming and algorithmics to amateur students is the time spent to explain a language’s syntax. Also, students who undertake computer programming may find problems that hinder their understanding of concepts and the development of their problem-solving and programming skills. This paper presents the results of an experimental approach that evaluated the interaction of a group of Colombian students with a Web solution within the context of Mobile Robotics to learn programming and algorithmics. The designed Web App is oriented towards autodidactic learning by using Visual Blocks Programming through five interactive modules that include concepts to be learned by students such as the following: variables, sensors, conditionals, cycles, and functions. The solution is designed to present virtual scenarios for Mobile Robotics. This proposal was evaluated with middle school students from the Colombian education system and was compared to the results obtained using Scratch as a reference tool.spa
dc.rights.localAcceso abiertospa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf129spa
dc.date.issued2016


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Attribution 4.0 International
Except where otherwise noted, this item's license is described as Attribution 4.0 International